![]() Fine-tuning and animating all parameters for objects, materials, lights, media are done all from inside LightWave. This new plugin will provide a fast workflow and rendering pipeline suitable for interactive editing and fast final animation rendering output by using LightWave's environment for scene setup. Now, with new plugin products, you can have the most advanced, fastest physically-based render engine on the market tightly integrated into your 3d modeling and animation software. OctaneRender™ is currently recognized by many industry professionals and 3d graphic visualization artists as the most advanced and fastest GPU-based physically-based render engine with an advanced and flexible node-based workflow and user-interface. Now you can render with OctaneRender™ GPU-based rendering engine from within the NewTek® LightWave™ modelling environment. Please help improve this section by adding citations to reliable sources.OTOY has announced the availability of OctaneRender™ for NewTek® LightWave™, developed by Juanjo Gonzalez using OctaneRender's SDK. ( September 2012) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. ![]() In 1988, Allen Hastings created a rendering and animation program called VideoScape 3D, and his friend Stuart Ferguson created a complementary 3D modeling program called Modeler, both sold by Aegis Software. NewTek planned to incorporate VideoScape and Modeler into its video editing suite, Video Toaster. Originally intended to be called "NewTek 3D Animation System for the Amiga", Hastings later came up with the name "LightWave 3D", inspired by two contemporary high-end 3D packages: Intelligent Light and Wavefront. In 1990, the Video Toaster suite was released, incorporating LightWave 3D, and running on the Commodore Amiga computer. LightWave 3D has been available as a standalone application since 1994, and version 9.3 runs on both Mac OS X and Windows platforms. Starting with the release of version 9.3, the Mac OS X version has been updated to be a Universal Binary. The last known standalone revision for the Amiga was LightWave 5.0, released in 1995. Shortly after the release of the first PC version, NewTek discontinued the Amiga version, citing the platform's uncertain future. Versions were soon released for the DEC Alpha, Silicon Graphics (SGI), and Macintosh platforms. LightWave was used to create special effects for the television series Babylon 5, Star Trek: Voyager, Space: Above and Beyond, seaQuest DSV, Lost, and Battlestar Galactica. The program was also utilized in the production of Titanic as well as Avatar, Sin City, and 300. The short film 405 was produced by two artists from their homes using LightWave.
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